The Disinformation Games

Your safe space for games and challenges related to misinformation and disinformation!

Notice:

You are entering the Disinformation Games area. This is a collection of fully developed case studies and scenarios which educators can use in class. The case studies have different difficulty levels and different recommended audience.  Each topic comes with a full set of instructions for teachers and learners, evaluation, information and disinformation materials. Materials and links which contain misinformation or disinformation are intentionally not marked as such.

Recommended for: high school students, university students, adults

Available building blocks7

Recommended for: high school students, university students, adults

Available building blocks4

Recommended for: high school students, university students, adults

Available building blocks: 4

Recommended for: higher secondary education students, university students, adult learners

Available building blocks: 5

Recommended for: high school students, university students, adults

Available building blocks6

Recommended for: university students (especially in science/technology courses) highschool students

Available building blocks: 3

Recommended for: secondary schools 16+, university students, adult learners

Available building blocks: 6

Acknowledgement

Because our case studies make reference to specific resources, we are using the Internet Archive to capture web pages for future use.

These permanent links are shown next to the live links in each case study and can be used if the original resource becomes unavailable - this could happen for technical reasons or because the authors/owners decide to withdraw the content.